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Call Number: J MULL
While visiting their grandparents, siblings Kendra and Seth Sorensen discover a secret sanctuary for mythical and magical creatures called Fablehaven and learn that its caretaker is their grandfather. The siblings become involved in protecting and defending Fablehaven from outside forces and saving the creatures from evil and plagues.
Children of the Red King
Call Number: J NIMMO
The fabulous powers of the Red King were passed down through his descendants, after turning up quite unexpectedly, in someone who had no idea where they came from. This is what happened to Charlie Bone, and to some of the children he met behind the grim, gray walls of Bloor's Academy. Charlie Bone has discovered an unusual gift-he can hear people in photographs talking!
Percy Jackson and the Olympians
Call Number: J RIORDAN (also GN)
Percy Jackson, who is dyslexic and has ADHD, can never seem to stay out of trouble; his life becomes even more complicated when he finds out that he is actually the son of the Greek god Poseidon. He is sent to Camp Half-Blood where he meets other young demigods and soon becomes involved in exciting quests and adventures battling mythological creatures and the evil Titan Lord Kronos.
Call Number: J COLLINS
When eleven-year-old Gregor and his two-year-old sister are pulled into a strange underground world, they trigger an epic battle involving men, bats, rats, cockroaches, and spiders while on a quest foretold by ancient prophecy.
Call Number: J Funke
Meggie lives a quiet life alone with her father, a book-binder. But her father has a deep secret-- he posseses an extraordinary magical power. One day a mysterious stranger arrives who seems linked to her father's past. Suddenly Meggie is involved in a breathless game of escape and intrigue as her father's life is put in danger.
Call Number: J CERVANTES
Zane has always enjoyed exploring the dormant volcano near his home in New Mexico, even though hiking it is challenging. He'd much rather hang out there with his dog, Rosie, than go to middle school, where kids call him Sir Limps a Lot, McGimpster, or Uno--for his one good leg. What Zane doesn't know is that the volcano is a gateway to another world and he is at the center of a powerful prophecy.
A Tale Dark and Grimm
Call Number: J Gidwitz
Follows Hansel and Gretel as they walk out of their own story and into eight more tales, encountering such wicked creatures as witches, along with kindly strangers and other helpful folk. Based in part on the Grimms' fairy tales Faithful Johannes, Hansel and Gretel, The seven ravens, Brother and sister, The robber bridegroom, and The devil and his three golden hairs.
The Vengekeep Prophecies
Call Number: J FARREY
Jaxter Grimjinx is a born thief. At least, he's supposed to be. For generations, the Grimjinx clan has produced the swiftest, cleverest thieves in Vengekeep. The problem is, Jaxter is clumsy. So clumsy that in his first solo heist, he sets the Castellan's house on fire and lands his family in prison. Even Jaxter's talent for breaking magical locks can't get them out of this bind. Then a suspiciously convenient prophecy emerges, naming the Grimjinx clan as the soon-to-be heroes of Vengekeep. It's good enough to get his family out of jail, but when the doomsday prophecy starts to come true, Jaxter is pretty sure a life behind bars would be a better fate. Now, with the help of his new friend, Callie, Jaxter will have to face down flaming monsters, a bazaar of thieves, and a renegade sorcerer to become the hero he was truly born to be. Full of twists and turns, friendship and adventure.
Call Number: J WILSON
Twelve-year-old Henry York wakes up one night to find bits of plaster in his hair. Two knobs have broken through the wall above his bed and one of them is slowly turning . . .Henry scrapes the plaster off the wall and discovers cupboards of all different sizes and shapes. Through one he can hear the sound of falling rain. Through another he sees a glowing room with a man pacing back and forth. Henry soon understands that these are not just cupboards, but portals to other worlds.
Land of Stories
Call Number: J COLFER
The Land of Stories tells the tale of twins Alex and Conner. Through the mysterious powers of a cherished book of stories, they leave their world behind and find themselves in a foreign land full of wonder and magic where they come face-to-face with the fairy tale characters they grew up reading about.
Call Number: J PEARSON
Finn Whitman, an Orlando teen, is hired to be hologramed as a Disney World park "guide" but soon finds himself being transported into the Magic Kingdom in the dead of night to help fight a group of Disney villains, led by Maleficent, who want to take over Disney World--and maybe more.
Call Number: J COLFER (also GN)
Artemis Fowl is a 12-year-old genius and the scion of a legendary Irish crime family whose fortune was diminished when Artemis Senior tried to horn in on the Russian Mafia. Determined to restore the family wealth, Artemis Fowl the Second concocts an elaborate plan to relieve the fairies of some of their magical gold by locating and tricking one of them into giving up the fairy’s Book, which spells out the history and commandments that govern fairy life.
Call Number: J ALEXANDER
The adventures of Taran the Assistant Pig-keeper and his quest to become a hero. Taran is joined by an engaging cast of characters that includes Eilonwy, the strong-willed and sharp-tongued princess; Fflewddur Fflam, the hyperbole-prone bard; the ever-faithful Gurgi; and the curmudgeonly Doli--all of whom become involved in an epic struggle between good and evil that shapes the fate of the legendary land of Prydain.
Seventh grader Tristan Strong feels anything but strong ever since he failed to save his best friend when they were in a bus accident together. All he has left of Eddie is the journal his friend wrote stories in. Tristan is dreading the month he's going to spend on his grandparents' farm in Alabama, where he's being sent to heal from the tragedy. But on his first night there, a sticky creature shows up in his bedroom and steals Eddie's notebook. Tristan chases after it--is that a doll?--and a tug-of-war ensues between them underneath a Bottle Tree. In a last attempt to wrestle the journal out of the creature's hands, Tristan punches the tree, accidentally ripping open a chasm into the MidPass, a volatile place with a burning sea, haunted bone ships, and iron monsters that are hunting the inhabitants of this world. Tristan finds himself in the middle of a battle that has left Black American folk heroes John Henry and Brer Rabbit exhausted. In order to get back home, Tristan and these new allies will need to entice the god Anansi, the Weaver, to come out of hiding and seal the hole in the sky.
Call Number: J SER Story Thieves
Owen knows that better than anyone, what with the real world's homework and chores. But everything changes the day Owen sees the impossible happen--his classmate Bethany climb out of a book in the library. It turns out Bethany's half-fictional and has been searching every book she can find for her missing father, a fictional character. Bethany can't let anyone else learn her secret, so Owen makes her a deal: All she has to do is take him into a book in Owen's favorite Kiel Gnomenfoot series, and he'll never say a word. Besides, visiting the book might help Bethany find her father... ...Or it might just destroy the Kiel Gnomenfoot series, reveal Bethany's secret to the entire world, and force Owen to live out Kiel Gnomenfoot's final (very final) adventure.
Call Number: J Jacques
As the inhabitants of Redwall Abbey bask in the glorious Summer of the Late Rose, all is quiet and peaceful. But things are not as they seem. Cluny the Scourge--the evil one-eyed rat warlord, is ell-bent on destroying the tranquility as he prepares to fight a bloody battle for the ownership of Redwall.
Call Number: J ROWLING
Harry Potter, a neglected orphan, learns on his eleventh birthday that he is actually a wizard and is invited to attend the Hogwarts School of Witchcraft and Wizardry. His life changes dramatically as he learns of his fame in the wizarding world for surviving a curse by the dark wizard Voldemort, whose fate is connected with Potter's. Harry faces many dangers with his friends Ron and Hermione as they try to stop Voldemort's rise to power.
Chronicles of Narnia
Call Number: J Lewis
The Pevensie siblings and other children are magically transported to the land of Narnia where they battle evil witches, help kidnapped princes, and go on many other exciting adventures guided by the lion Aslan who is the guardian of this world.
Call Number: J SPIRIT
Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts -- a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children -- and the world -- have been changed forever. Enter the world of Erdas, where every child who comes of age must discover if they have a spirit animal, a rare bond between human and beast that bestows great powers to both. A dark force has risen from distant and long-forgotten lands, and has begun an onslaught that will ravage the world. Now the fate of Erdas has fallen on the shoulders of four young strangers.
Call Number: J CHOKSHI
Twelve-year-old Aru Shah has a tendency to stretch the truth in order to fit in at school. She'll be spending her autumn break at home, in the Museum of Ancient Indian Art and Culture, waiting for her mom to return from her latest archeological trip. One day, three schoolmates show up at Aru's doorstep to catch her in a lie. They don't believe her claim that the museum's Lamp of Bharata is cursed, and they dare Aru to prove it. Just a quick light, Aru thinks. Then she can get herself out of this mess and never ever fib again. But lighting the lamp has dire consequences. The only way to stop the demon is to find the reincarnations of the five legendary Pandava brothers, protagonists of the Hindu epic poem, the Mahabharata, and journey through the Kingdom of Death.
Call Number: J MEJIA
Space-obsessed 12-year-old Paola Santiago and her two best friends, Emma and Dante, know the rule: Stay away from the river. It's all they've heard since a schoolmate of theirs drowned a year ago. Pao is embarrassed to admit that she has been told to stay away for even longer than that, because her mother is constantly warning her about La Llorona, the wailing ghost woman who wanders the banks of the Gila at night, looking for young people to drag into its murky depths. Hating her mother's humiliating superstitions and knowing that she and her friends would never venture into the water, Pao organizes a meet-up to test out her new telescope near the Gila, since it's the best stargazing spot. But when Emma never arrives and Pao sees a shadowy figure in the reeds, it seems like maybe her mom was right. . . . Pao has always relied on hard science to make sense of the world, but to find her friend she will have to enter the world of her nightmares, which includes unnatural mist, mind-bending monsters, and relentless spirits controlled by a terrifying force that defies both logic and legend.