Micah believes in the stories his dying Grandpa Ephraim tells him of the magical Circus Mirandus: the invisible tiger guarding the gates, the beautiful flying birdwoman, and the magician more powerful than any other--the Man Who Bends Light. Finally, Grandpa Ephraim offers proof. The Circus is real. And the Lightbender owes Ephraim a miracle. With his friend Jenny Mendoza in tow, Micah sets out to find the Circus and the man he believes will save his grandfather. The only problem is, the Lightbender doesn't want to keep his promise. And now it's up to Micah to get the miracle he came for.
Sophie loves the hidden shop below her parents' bookstore, where dreams are secretly bought and sold. When the dream shop is robbed and her parents go missing, Sophie must unravel the truth to save them. Together with her best friend--a wisecracking and fanatically loyal monster named Monster--she must decide whom to trust with her family's carefully guarded secrets. Who will help them, and who will betray them?
Babymouse has big dreams . . . and wet whiskers. She has joined the swim team and is ready to dive in. Next stop, the Olympics! But competitive sports aren't really her strong suit. Will hard work and determination earn her a gold medal?
Gordon Korman is back-and raising slacking off to a level of high art! Cameron Boxer is very happy to spend his life avoiding homework, hanging out with his friends, and gaming for hours in his basement. It's not too hard for him to get away with it . . . until he gets so caught up in one game that he almost lets his house burn down around him. Oops. It's time for some serious damage control-so Cameron and his friends invent a fake school club that will make it seem like they're doing good deeds instead of slacking off. The problem? Some kids think the club is real-and Cameron is stuck being president. Soon Cameron is part of a mission to save a beaver named Elvis from certain extinction. Along the way, he makes some new friends-and some powerful new enemies. The guy who never cared about anything is now at the center of everything . . . and it's going to take all his slacker skills to win this round.
A mysterious woman named Madame Z appears at the orphanage requesting to adopt young Mary. Soon, Mary is fed a hearty meal, dressed in a clean, new nightgown and shown to a soft bed with blankets piled high. She can hardly believe she isn't dreaming! But when Mary begins to explore the strange nearby town with the help of her new friend, Jacob, she learns a terrifying secret about Madame Z's true identity. If Mary's not careful, her new home might just turn into a nightmare.
After a slight misunderstanding involving a horrible governess, gravy, and a jar of tadpoles, siblings Tobias and Charlotte Eggars find themselves abandoned by their father at the gates of a creepy reform school. Sinister mysteries are afoot at Witherwood, where the grounds are patrolled by vicious creatures and kids are locked in their rooms. Charlotte and Tobias soon realize that they are in terrible danger-especially because the head of Witherwood has perfected the art of mind control. If only their amnesiac father would recover. If only Tobias and Charlotte could solve the dark mystery and free the kids at Witherwood-and ultimately save themselves.
Looking for a new series? Check out the first books in these series!
Twelve-year-old twins Coke and Pepsi McDonald embark on a family vacation you'll have to read to believe. As Coke and Pepsi dodge nefarious villains from the Pez museum in California all the way to the Infinity Room in Wisconsin, black-and-white photographs and maps put young readers right into the action. And don't miss the next leg of the journey in The Genius Files: Never Say Genius!
In Quill, thirteen-year-olds are sorted into categories: the strong, intelligent Wanteds go to university, and the artistic Unwanteds are sent to their deaths. Thirteen-year-old Alex is announced as Unwanted, even while leaving behind his twin, Aaron, a Wanted. Instead of being eliminated, however, Alex discovers a stunning secret--behind the mirage of the "death farm" there is instead a place called Artime. In Artime each child is taught to cultivate their creative abilities and learn how to use them magically. As Alex and Aaron's bond stretches across their separation, a threat arises for the survival of Artime that will pit brother against brother in an ultimate, magical battle.
Enter the world of Erdas, where every child who comes of age must discover if they have a spirit animal, a rare bond between human and beast that bestows great powers to both. A dark force has risen from distant and long-forgotten lands, and has begun an onslaught that will ravage the world. Now the fate of Erdas has fallen on the shoulders of four young strangers . . . and on you.
An iPhone malfunction sends three kids back to 1776. It's Christmas Day and Mel finds General George Washington lying dead as a doornail in a stable. But Mel knows that George Washington must cross the Delaware River, or the course of American history will be changed forever. Could Mel's iPhone have sent him back in time to 1776? And can Mel and his schoolmates, know-it-all Bev and laid-back Brandon, come to the rescue? Perhaps, with a little help from two colonial kids and Benjamin Franklin himself.
Filled with unicorns, dragons, phoenixes, and other fairy tale creatures, the Menagerie is a highly guarded secret facility in the small town of Xanadu, Wyoming. At least, it was a secret until six griffin cubs escaped. If Logan and Zoe don't get the cubs back fast, the entire Menagerie will be shut down. The race is on and the resulting adventure is only the beginning of a thrilling series that will leave readers wanting a magical menagerie of their very own.
Introducing everyone's new best friend: Stick Dog! He'll make you laugh . . . he'll make you cry . . . but above all, he'll make you hungry. Follow Stick Dog as he goes on an epic quest for the perfect burger. With hilarious stick-figure drawings, this book has a unique perspective, as the author speaks directly to the reader throughout the story in an engaging and lively way.