Fableheaven is a place where ancient laws keep relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken -- powerful forces of evil are unleashed and it is up to Kendra and her brother to save the family.
When Ludlow Fitch runs away from his thieving parents in the City, he meets up with the mysterious Joe Zabbidou, who calls himself a secret pawnbroker, and who takes Ludlow as an apprentice to record the confessions of the townspeople of Pagus Parvus, where resentments are many and trust is scarce.
It is always night in the city of Ember. The only light during the regular twelve hours of "day" comes from floodlamps that cast a yellowish glow over the streets of the city. But that light is being extinguish little by little. What would happen then?
Everyone over fifteen is disappearing in Sam’s town and the ones left behind are turning to him for help. Teens must unite and find a way to rule themselves while preparing to battle supernatural elements.
He may be just a kid, but Daniel is strong enough to fight anything in the world. And it's a good thing, because not many guys you meet have a host of deadly criminals hunting them to the ends of the Earth.
All's quiet in the small town of Holliswood. Television sets, computers, and portable devices are aglow in every home, classroom, and store. Yet not all is perfect. Evil is lurking, just out of sight, behind the screen.
Sage, an orphaned thief, is one of four boys chosen to participate in a lethal contest. After being plucked from the streets by a nobleman named Connor, Sage learns that Connor plans to choose one of the orphans to impersonate a long-lost prince in the hopes of averting a civil war.